Usually, Disney is very secretive with the new tech it develops but, in this case, it wants brands to make it better, faster and start integrating with it in real-life VR environments. It’s called HoloTile.
So, here’s the scenario … You develop a VR or XR game — one where the players wear either a VR headset or the new Apple VisionPro headset. These games can transport you anywhere. But, while wearing a traditional VR headset that either blinds you to the real-world around you by covering your eyes or, in the case of Apple’s, partially obstructs your view; either way, you have to be careful and not move — so as not to injure yourself by running into furniture or into a wall.
Not with HoloTile. HoloTile creates a moving floor, one where you are physically staying in the same place but still walking, running, or shuffling forward, climbing, walking backward, or even side-to-side. Watch this video to understand what I am saying:
Now you get it?
Imagine presenters wanting a virtual stage that never moves. Or, adding this to live performances on Broadway — or even corporate launches. This is truly game-changing …